Post by nickobrown on Oct 1, 2007 22:33:25 GMT -5
New Haven, a place for training and learning. The best place for any newby to hatch and have a look into the streets to survive..
And I tried, there are alot of quests to train your wanted skills. Most Skill Instructors are happy to help you out and are willing to give you a nice reward.
Which makes this thing interesting: Rewards.
Good thing about all New Haven Quest Items is that they are all Blessed
Blessed items can safe you so here's an essay on how to get those.
New Haven Instructors always ask you to gain a skill to 50.0 Most of them can train you up to 40.0 Buy the skillpoints and pay 400 crowns. Some will only teach you 33.3 skill, you just have to take that.
New Haven gives you parts of Increased Skillgain And will give you 0.2-0.5 while training the quested skill.
These parts will give you that advantage:
* The leftovers of old Haven City, East of new Haven, with -passive- Undeads.
* The mountains southwest of New Haven, for mining.
* The Blacksmith and Tinker.
* The Ninja Dojo, for hideing.
When entering or exiting an increased skillgain area you'll hear a sound.
Too easy and yes it is easy, these are new players quest. Let's see what Rewards they give.
Anatomy: Tunic of Guarding, Leather Tunic, HPI:2, RPD:5%, Resists: 6/6/5/5/5 Durability:38.
Archery: Heartseeker, Composite bow, HCI:5%, SSI:10%, DI:25%, Durability:52.
Blacksmithy: Hammer of Hepheastus, Uses: 20, Blacksmithy +10.
Bushido: The Dragon's Tail, No-Dachi, HSL:16%, SSI:10%, DI:25%, Durability:80.
Chivalry: Clasp of Concentration, Bracelet, SR:1, MR:1, Resists: 0/5/5/0/0.
Evaluating Intelligence: Ring of the Savant, Intelligence bonus 3, FCR:1, FC:1.
Fencing: Recaro's Riposte, Warfork, HCI:5%, SSI:10%, DI:25%, Durability:73.
Focus: Error..
Healing: Healer's Touch, Leather Gloves, SI:3, RPD:5%, Resists: 6/6/5/5/5, Durability 35.
Hiding: Bag with 20 smoke bombs.
Inscription: Hallowed Spellbook, 34 spells, Undead Slayer.
Mace Fighting: Churchill's War Mace, HCI:5%, SSI:10%, Durability:74.
Magery: Ember Staff, Hit Fireball:15%, Mage weapon -10 Skill, Spell Channeling, FC:-1, Durability:52.
Meditation: Philosopher's Hat, MR:1, LRC:7%, Resists: 5/5/9/5/5, Durability:25.
Mining: Jacob's Pickaxe, Mining +10, Uses:20.
Necromancy: Necromancer's Spellbook, full all 17 spells.
Ninjitsu: Silver Serpent Blase, Kryss, HCI:5%, SSI:10%, DI:25%, Durability:40.
Parrying: Escutcheon De Ariadne, Metal Kite Shield, Durability:50%, RPD:5%, DCI:10%, Durability:81.
Resisting Spells: Bracelet of Resilience, DCI:5%, Resists: 0/5/5/5/5.
Spirit Speak: Bag with 100 of each Necro regs.
Stealth: Twilight Jacket, HPI:3, RPD:5%, Resists: 6/12/3/3/3, Durability:52.
Swordsmanship: Jackless' Quicksword, HCI:5%, SSI:10%, DI:25%, Durability:79.
Tactics: Arms of Armstrong, Strenght+3, HPR:1, Resists: 6/6/5/5/5, Durability:34.
Tinkering: Amelia's Toolbox, Tinker tools, 500 uses.
Tracking: Wlaker's Leggings, Resists: 14/9/9/3/3, Durability:43.
*signed* Nick Brown.
And I tried, there are alot of quests to train your wanted skills. Most Skill Instructors are happy to help you out and are willing to give you a nice reward.
Which makes this thing interesting: Rewards.
Good thing about all New Haven Quest Items is that they are all Blessed
Blessed items can safe you so here's an essay on how to get those.
New Haven Instructors always ask you to gain a skill to 50.0 Most of them can train you up to 40.0 Buy the skillpoints and pay 400 crowns. Some will only teach you 33.3 skill, you just have to take that.
New Haven gives you parts of Increased Skillgain And will give you 0.2-0.5 while training the quested skill.
These parts will give you that advantage:
* The leftovers of old Haven City, East of new Haven, with -passive- Undeads.
* The mountains southwest of New Haven, for mining.
* The Blacksmith and Tinker.
* The Ninja Dojo, for hideing.
When entering or exiting an increased skillgain area you'll hear a sound.
Too easy and yes it is easy, these are new players quest. Let's see what Rewards they give.
Anatomy: Tunic of Guarding, Leather Tunic, HPI:2, RPD:5%, Resists: 6/6/5/5/5 Durability:38.
Archery: Heartseeker, Composite bow, HCI:5%, SSI:10%, DI:25%, Durability:52.
Blacksmithy: Hammer of Hepheastus, Uses: 20, Blacksmithy +10.
Bushido: The Dragon's Tail, No-Dachi, HSL:16%, SSI:10%, DI:25%, Durability:80.
Chivalry: Clasp of Concentration, Bracelet, SR:1, MR:1, Resists: 0/5/5/0/0.
Evaluating Intelligence: Ring of the Savant, Intelligence bonus 3, FCR:1, FC:1.
Fencing: Recaro's Riposte, Warfork, HCI:5%, SSI:10%, DI:25%, Durability:73.
Focus: Error..
Healing: Healer's Touch, Leather Gloves, SI:3, RPD:5%, Resists: 6/6/5/5/5, Durability 35.
Hiding: Bag with 20 smoke bombs.
Inscription: Hallowed Spellbook, 34 spells, Undead Slayer.
Mace Fighting: Churchill's War Mace, HCI:5%, SSI:10%, Durability:74.
Magery: Ember Staff, Hit Fireball:15%, Mage weapon -10 Skill, Spell Channeling, FC:-1, Durability:52.
Meditation: Philosopher's Hat, MR:1, LRC:7%, Resists: 5/5/9/5/5, Durability:25.
Mining: Jacob's Pickaxe, Mining +10, Uses:20.
Necromancy: Necromancer's Spellbook, full all 17 spells.
Ninjitsu: Silver Serpent Blase, Kryss, HCI:5%, SSI:10%, DI:25%, Durability:40.
Parrying: Escutcheon De Ariadne, Metal Kite Shield, Durability:50%, RPD:5%, DCI:10%, Durability:81.
Resisting Spells: Bracelet of Resilience, DCI:5%, Resists: 0/5/5/5/5.
Spirit Speak: Bag with 100 of each Necro regs.
Stealth: Twilight Jacket, HPI:3, RPD:5%, Resists: 6/12/3/3/3, Durability:52.
Swordsmanship: Jackless' Quicksword, HCI:5%, SSI:10%, DI:25%, Durability:79.
Tactics: Arms of Armstrong, Strenght+3, HPR:1, Resists: 6/6/5/5/5, Durability:34.
Tinkering: Amelia's Toolbox, Tinker tools, 500 uses.
Tracking: Wlaker's Leggings, Resists: 14/9/9/3/3, Durability:43.
*signed* Nick Brown.